barbarian image
barbarian image

barbarian

Role
Melee, Tank
Primary Ability Score
Strength, Constitution

Barbarians are often portrayed as fierce warriors who rely on their physical prowess and primal instincts. They excel in close combat, dealing significant damage while absorbing blows that would cripple less hardy adventurers. Roleplaying a Barbarian involves embracing a wild, untamed nature, whether through a berserker's fury or a totem warrior's connection with nature spirits.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d12 per barbarian level

12 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Martial Weapons
Armors
Light Armor
Medium Armor
Shields
Tools
None
Saving
Throws
Strength
Constitution
Skills
Choose two
Animal Handling
Athletics
Intimidation
Nature
Perception
Survival

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
1 Explorer's Pack &
4 Javelin
LevelProficiency
Bonus
FeaturesRagesRage Damage
1st+2
Rage,
Unarmored Defense
2+2
2nd+2
Reckless Attack,
Danger Sense
2+2
3rd+2
Primal Path
3+2
4th+2
Ability Score Improvement
3+2
5th+3
Extra Attack,
Fast Movement
3+2
6th+3
Path Feature
4+2
7th+3
Feral Instinct
4+2
8th+3
Ability Score Improvement
4+2
9th+4
Brutal Critical (1 die)
4+3
10th+4
Path Feature
4+3
11st+4
Relentless Rage
4+3
12nd+4
Ability Score Improvement
5+3
13rd+5
Brutal Critical (2 dice)
5+3
14th+5
Path Feature
5+3
15th+5
Persistent Rage
5+3
16th+5
Ability Score Improvement
5+4
17th+6
Brutal Critical (3 dice)
6+4
18th+6
Indomitable Might
6+4
19th+6
Ability Score Improvement
6+4
20th+6
Primal Champion
9999+4

Class Features

features images

Unarmored Defense

Rage

Danger Sense

Reckless Attack

Frenzy

Primal Path

Ability Score Improvement

Extra Attack

Fast Movement

Mindless Rage

Feral Instinct

Ability Score Improvement

Brutal Critical (1 die)

Intimidating Presence

Relentless Rage

Ability Score Improvement

Brutal Critical (2 dice)

Retaliation

Persistent Rage

Ability Score Improvement

Brutal Critical (3 dice)

Indomitable Might

Ability Score Improvement

Primal Champion

Subclasse : Berserker

Path of the Berserker
For some barbarians, rage is a means to an end--that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Frenzy
Level 3
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
Mindless Rage
Level 6
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Level 10
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Retaliation
Level 14
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature.
subclasse images