barbarian image
barbarian image

bard

Role
Support, Spellcaster
Primary Ability Score
Charisma

Bards are the entertainers, diplomats, and magical troubadours of the D&D world. They excel in social situations, using their charisma to influence others and their musical talents to weave spells and inspire their allies. Bards are not only spellcasters but also skilled in a variety of areas, making them proficient in a wide range of skills.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d8 per bard level

8 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortwords
Armors
Light Armor
Saving
Throws
Dexterity
Charisma
Skills
Choose three
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat’s pack or (b) an entertainer’s pack
(a) a lute or (b) any other musical instrument
1 Leather Armor &
1 Dagger
LevelProficiency
Bonus
FeaturesCantrips
Known
Spells
Known
Spell Slots Per Spell Level
1st2nd3rd4th5th6th7th8th9th
1st+2
Spellcasting: Bard,
Bardic Inspiration (d6)
24200000000
2nd+2
Jack of All Trades,
Song of Rest (d6)
25300000000
3rd+2
Expertise,
Bard College
26420000000
4th+2
Ability Score Improvement
37430000000
5th+3
Bardic Inspiration (d8),
Font of Inspiration
38432000000
6th+3
Countercharm
39433000000
7th+3
---
310433100000
8th+3
Ability Score Improvement
311433200000
9th+4
Song of Rest (d8)
312433310000
10th+4
Expertise,
Bardic Inspiration (d10),
Magical Secrets
414433320000
11st+4
---
415433321000
12nd+4
Ability Score Improvement
415433321000
13rd+5
Song of Rest (d10)
416433321100
14th+5
Magical Secrets
418433321100
15th+5
Bardic Inspiration (d12)
419433321110
16th+5
Ability Score Improvement
419433321110
17th+6
Song of Rest (d12)
420433321111
18th+6
Magical Secrets
422433331111
19th+6
Ability Score Improvement
422433332111
20th+6
Superior Inspiration
422433332211

Spellcasting

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that yo can tune to different situations.

Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
Spell Slots
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st Level and Higher
You know four 1st-level spells of your choice from the bard spell list.
The Spells Known column of the Bard table shows when you learn more bard spells of your choice.
Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier.
Spell attack modifier = your proficiency bonus + your Charisma modifier.
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (see Equipment) as a spellcasting focus for your bard spells.

Class Features

features images

Bardic Inspiration (d6)

Spellcasting: Bard

Jack of All Trades

Song of Rest (d6)

Bard College

Expertise

Bonus Proficiencies

Cutting Words

Ability Score Improvement

Bardic Inspiration (d8)

Font of Inspiration

Additional Magical Secrets

Countercharm

Ability Score Improvement

Song of Rest (d8)

Expertise

Bardic Inspiration (d10)

Magical Secrets

Ability Score Improvement

Song of Rest (d10)

Magical Secrets

Peerless Skill

Bardic Inspiration (d12)

Ability Score Improvement

Song of Rest (d12)

Magical Secrets

Ability Score Improvement

Superior Inspiration

Subclasse : Lore

College of Lore
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Bonus ProficienciesCutting Words
Level 3
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.
You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.
Additional Magical Secrets
Level 6
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
Peerless Skill
Level 14
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.
subclasse images

Spell List

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9