barbarian image
barbarian image

fighter

Role
Melee, Tank
Primary Ability Score
Strength or Dexterity

Fighters are the embodiment of martial prowess, excelling in both offense and defense. They are masters of a wide range of weapons and combat styles, and their versatility makes them valuable in almost any party composition. Fighters are often the frontliners, absorbing blows and dealing substantial damage to enemies.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d10 per fighter level

10 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Martial Weapons
Armors
All Armor
Shields
Tools
None
Saving
Throws
Strength
Constitution
Skills
Choose two
Acrobatics
Animal Handling
Athletics
History
Insight
Intimidation
Perception
Survival

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) chain mail or (b) leather armor, longbow, and 20 arrows
(a) a martial weapon and a shield or (b) two martial weapons
(a) a light crossbow and 20 bolts or (b) two handaxes
(a) a dungeoneer’s pack or (b) an explorer’s pack
LevelProficiency
Bonus
Features
1st+2
Fighting Style,
Second Wind
2nd+2
Action Surge (1 use)
3rd+2
Martial Archetype
4th+2
Ability Score Improvement
5th+3
Extra Attack
6th+3
Ability Score Improvement
7th+3
Martial Archetype Feature
8th+3
Ability Score Improvement
9th+4
Indomitable (1 use)
10th+4
Martial Archetype Feature
11st+4
Extra Attack (2)
12nd+4
Ability Score Improvement
13rd+5
Indomitable (2 uses)
14th+5
Ability Score Improvement
15th+5
Martial Archetype Feature
16th+5
Ability Score Improvement
17th+6
Action Surge (2 uses),
Indomitable (3 uses)
18th+6
Martial Archetype Feature
19th+6
Ability Score Improvement
20th+6
Extra Attack (3)

Class Features

features images

Fighting Style

Fighting Style: Archery

Fighting Style: Defense

Fighting Style: Dueling

Fighting Style: Great Weapon Fighting

Fighting Style: Protection

Fighting Style: Two-Weapon Fighting

Second Wind

Action Surge (1 use)

Improved Critical

Martial Archetype

Ability Score Improvement

Extra Attack

Ability Score Improvement

Remarkable Athlete

Ability Score Improvement

Indomitable (1 use)

Additional Fighting Style

Extra Attack (2)

Ability Score Improvement

Indomitable (2 uses)

Ability Score Improvement

Superior Critical

Ability Score Improvement

Action Surge (2 uses)

Indomitable (3 uses)

Survivor

Ability Score Improvement

Extra Attack (3)

Subclasse : Champion

Champion
The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
Improved Critical
Level 3
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
Level 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Additional Fighting Style
Level 10
At 10th level, you can choose a second option from the Fighting Style class feature.
Superior Critical
Level 15
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
Survivor
Level 18
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
subclasse images