fighter
Role
Melee, Tank
Primary Ability Score
Strength or Dexterity
Fighters are the embodiment of martial prowess, excelling in both offense and defense. They are masters of a wide range of weapons and combat styles, and their versatility makes them valuable in almost any party composition. Fighters are often the frontliners, absorbing blows and dealing substantial damage to enemies.
Hit Points
Hit Dice
Hit Points
at 1st Level
1d10 per fighter level
10 + your Constitution modifier
Proficiencies
Weapons
Simple Weapons
Martial Weapons
Armors
All Armor
Shields
Tools
None
Saving
Throws
Throws
Strength
Constitution
Skills
Choose two
Acrobatics
Animal Handling
Athletics
History
Insight
Intimidation
Perception
Survival
Choose a Skill
Equipments
You start with the following equipment, in addition to the equipment granted by your background.
(a) chain mail or (b) leather armor, longbow, and 20 arrows
(a) a martial weapon and a shield or (b) two martial weapons
(a) a light crossbow and 20 bolts or (b) two handaxes
(a) a dungeoneer’s pack or (b) an explorer’s pack
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (1 use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype Feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (1 use) |
10th | +4 | Martial Archetype Feature |
11st | +4 | Extra Attack (2) |
12nd | +4 | Ability Score Improvement |
13rd | +5 | Indomitable (2 uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (2 uses), Indomitable (3 uses) |
18th | +6 | Martial Archetype Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |