barbarian image
barbarian image

ranger

Role
Striker, Scout
Primary Ability Score
Dexterity, Wisdom

Rangers are versatile outdoorsmen, skilled in survival, tracking, and archery. They have a connection to the natural world, often serving as scouts or guardians of the wilderness. Rangers are adept at dealing damage from a distance with bows or up close with melee weapons, and they bring unique skills to a party, such as tracking, wilderness navigation, and survival.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d10 per ranger level

10 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Martial Weapons
Armors
Light Armor
Medium Armor
Shields
Tools
None
Saving
Throws
Strength
Dexterity
Skills
Choose three
Animal Handling
Athletics
Insight
Investigation
Nature
Perception
Stealth
Survival

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer’s pack or (b) an explorer’s pack
1 Longbow &
20 Arrow
LevelProficiency
Bonus
FeaturesSpells
Known
Spell Slots Per Spell Level
1st2nd3rd4th5th
1st+2
Favored Enemy (1 type),
Natural Explorer (1 terrain type)
000000
2nd+2
Fighting Style,
Spellcasting: Ranger
220000
3rd+2
Ranger Archetype,
Primeval Awareness
330000
4th+2
Ability Score Improvement
330000
5th+3
Extra Attack
442000
6th+3
Favored Enemy (2 types),
Natural Explorer (2 terrain types)
442000
7th+3
Ranger Archetype Feature
543000
8th+3
Ability Score Improvement,
Land's Stride
543000
9th+4
---
643200
10th+4
Natural Explorer (3 terrain types),
Hide in Plain Sight
643200
11st+4
Ranger Archetype Feature
743300
12nd+4
Ability Score Improvement
743300
13rd+5
---
843310
14th+5
Favored Enemy (3 enemies),
Vanish
843310
15th+5
Ranger Archetype Feature
943320
16th+5
Ability Score Improvement
943320
17th+6
---
1043331
18th+6
Feral Senses
1043331
19th+6
Ability Score Improvement
1143332
20th+6
Foe Slayer
1143332

Spellcasting

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does

Spell Slots
The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the ranger spell list.
The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier.
Spell attack modifier = your proficiency bonus + your Wisdom modifier.

Class Features

features images

Favored Enemy (1 type)

Natural Explorer (1 terrain type)

Fighting Style

Fighting Style: Archery

Fighting Style: Defense

Fighting Style: Dueling

Fighting Style: Two-Weapon Fighting

Spellcasting: Ranger

Hunter's Prey

Hunter's Prey: Colossus Slayer

Hunter's Prey: Giant Killer

Hunter's Prey: Horde Breaker

Primeval Awareness

Ranger Archetype

Ability Score Improvement

Extra Attack

Favored Enemy (2 types)

Natural Explorer (2 terrain types)

Defensive Tactics

Defensive Tactics: Escape the Horde

Defensive Tactics: Multiattack Defense

Defensive Tactics: Steel Will

Ability Score Improvement

Land's Stride

Hide in Plain Sight

Natural Explorer (3 terrain types)

Multiattack

Multiattack: Volley

Multiattack: Whirlwind Attack

Ability Score Improvement

Favored Enemy (3 enemies)

Vanish

Superior Hunter's Defense

Superior Hunter's Defense: Evasion

Superior Hunter's Defense: Stand Against the Tide

Superior Hunter's Defense: Uncanny Dodge

Ability Score Improvement

Feral Senses

Ability Score Improvement

Foe Slayer

Subclasse : Hunter

Hunter
Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
Hunter's Prey
Level 3
At 3rd level, you gain one of the following features of your choice.
Colossus Slayer
Giant Killer
Horde Breaker
Defensive Tactics
Level 7
At 7th level, you gain one of the following features of your choice.
Escape the Horde
Multiattack Defense
Steel Will
Multiattack
Level 11
At 11th level, you gain one of the following features of your choice.
Volley
Whirlwind Attack
Superior Hunter's Defense
Level 15
At 15th level, you gain one of the following features of your choice.
Evasion
Stand Against the Tide
Uncanny Dodge
subclasse images

Spell List

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9