ranger
Role
Striker, Scout
Primary Ability Score
Dexterity, Wisdom
Rangers are versatile outdoorsmen, skilled in survival, tracking, and archery. They have a connection to the natural world, often serving as scouts or guardians of the wilderness. Rangers are adept at dealing damage from a distance with bows or up close with melee weapons, and they bring unique skills to a party, such as tracking, wilderness navigation, and survival.
Hit Points
Hit Dice
Hit Points
at 1st Level
1d10 per ranger level
10 + your Constitution modifier
Proficiencies
Weapons
Simple Weapons
Martial Weapons
Armors
Light Armor
Medium Armor
Shields
Tools
None
Saving
Throws
Throws
Strength
Dexterity
Skills
Choose three
Animal Handling
Athletics
Insight
Investigation
Nature
Perception
Stealth
Survival
Choose a Skill
Equipments
You start with the following equipment, in addition to the equipment granted by your background.
(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer’s pack or (b) an explorer’s pack
1 Longbow &
20 Arrow
Spellcasting
By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does
Spell Slots
The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the ranger spell list.
The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier.
Spell attack modifier = your proficiency bonus + your Wisdom modifier.