barbarian image
barbarian image

rogue

Role
Striker
Primary Ability Score
Dexterity

Rogues are skilled and agile adventurers, relying on finesse and cunning to outmaneuver their foes. They excel in both stealth and precision strikes, making them formidable in both combat and situations requiring subtlety. The choice of Roguish Archetype further shapes their abilities, whether as a master thief, deadly assassin, or a trickster with magical talents.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d8 per rogue level

8 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortswords
Armors
Light Armor
Tools
Thieves' Tools
Saving
Throws
Dexterity
Intelligence
Skills
Choose four
Acrobatics
Athletics
Deception
Insight
Intimidation
Investigation
Perception
Performance
Persuasion
Sleight of Hand
Stealth

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
1 Leather Armor &
2 Dagger &
1 Thieves' Tools
LevelProficiency
Bonus
Sneak
Attack
Features
1st+21d6
Expertise,
Sneak Attack,
Thieves' Cant
2nd+21d6
Cunning Action
3rd+22d6
Roguish Archetype
4th+22d6
Ability Score Improvement
5th+33d6
Uncanny Dodge
6th+33d6
Expertise
7th+34d6
Evasion
8th+34d6
Ability Score Improvement
9th+45d6
Monastic Tradition Feature
10th+45d6
Ability Score Improvement
11st+46d6
Reliable Talent
12nd+46d6
Ability Score Improvement
13rd+57d6
Monastic Tradition Feature
14th+57d6
Blindsense
15th+58d6
Slippery Mind
16th+58d6
Ability Score Improvement
17th+69d6
Monastic Tradition Feature
18th+69d6
Elusive
19th+610d6
Ability Score Improvement
20th+610d6
Stroke of Luck

Class Features

features images

Expertise

Sneak Attack

Thieves' Cant

Cunning Action

Fast Hands

Roguish Archetype

Second-Story Work

Ability Score Improvement

Uncanny Dodge

Expertise

Evasion

Ability Score Improvement

Supreme Sneak

Ability Score Improvement

Reliable Talent

Ability Score Improvement

Use Magic Device

Blindsense

Slippery Mind

Ability Score Improvement

Thief's Reflexes

Elusive

Ability Score Improvement

Stroke of Luck

Subclasse : Thief

Thief
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.
Fast HandsSecond-Story Work
Level 3
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Supreme Sneak
Level 9
Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
Use Magic Device
Level 13
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
Thief's Reflexes
Level 17
When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
subclasse images