barbarian image
barbarian image

warlock

Role
Spellcaster
Primary Ability Score
Charisma

Warlocks are spellcasters who make pacts with otherworldly entities for magical power. Unlike other spellcasting classes, Warlocks have a limited number of spell slots but regain them more frequently, providing a unique dynamic in terms of spellcasting. The nature of the pact and the patron significantly influence the Warlock's abilities and character.

Hit Points

Hit Dice

Hit Points
at 1st Level

1d8 per warlock level

8 + your Constitution modifier

Proficiencies

Weapons
Simple Weapons
Armors
Light Armor
Tools
None
Saving
Throws
Wisdom
Charisma
Skills
Choose two
Arcana
Deception
History
Intimidation
Investigation
Nature
Religion

Choose a Skill

Description

Ability Score

Equipments

You start with the following equipment, in addition to the equipment granted by your background.

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) a dungeoneer’s pack
any simple weapon
2 Dagger &
1 Leather Armor
LevelProficiency
Bonus
FeaturesCantrips
Known
Spells
Known
Invocation
Known
1st+2
Otherworldly Patron,
Pact Magic
220
2nd+2
Eldritch Invocations
232
3rd+2
Pact Boon
242
4th+2
Ability Score Improvement
353
5th+3
---
363
6th+3
Otherworldly Patron Feature
374
7th+3
---
384
8th+3
Ability Score Improvement
394
9th+4
---
3105
10th+4
Otherworldly Patron Feature
4105
11st+4
Mystic Arcanum (6th level)
4115
12nd+4
Ability Score Improvement
4116
13rd+5
Mystic Arcanum (7th level)
4126
14th+5
Otherworldly Patron Feature
4126
15th+5
Mystic Arcanum (8th level)
4137
16th+5
Ability Score Improvement
4137
17th+6
Mystic Arcanum (9th level)
4147
18th+6
---
4148
19th+6
Ability Score Improvement
4158
20th+6
Eldritch Master
4158

Spellcasting

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Spell Slots
The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher.
A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier.
Spell attack modifier = your proficiency bonus + your Charisma modifier.
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.

Class Features

features images

Dark One's Blessing

Otherworldly Patron

Pact Magic

Eldritch Invocation: Agonizing Blast

Eldritch Invocation: Armor of Shadows

Eldritch Invocation: Beast Speech

Eldritch Invocation: Beguiling Influence

Eldritch Invocation: Book of Ancient Secrets

Eldritch Invocation: Devil's Sight

Eldritch Invocation: Eldritch Sight

Eldritch Invocation: Eldritch Spear

Eldritch Invocation: Eyes of the Rune Keeper

Eldritch Invocation: Fiendish Vigor

Eldritch Invocation: Gaze of Two Minds

Eldritch Invocation: Mask of Many Faces

Eldritch Invocation: Misty Visions

Eldritch Invocation: Repelling Blast

Eldritch Invocation: Thief of Five Fates

Eldritch Invocation: Voice of the Chain Master

Eldritch Invocations

Pact Boon

Pact of the Blade

Pact of the Chain

Pact of the Tome

Ability Score Improvement

Eldritch Invocation: Mire the Mind

Eldritch Invocation: One with Shadows

Eldritch Invocation: Sign of Ill Omen

Eldritch Invocation: Thirsting Blade

Dark One's Own Luck

Eldritch Invocation: Bewitching Whispers

Eldritch Invocation: Dreadful Word

Eldritch Invocation: Sculptor of Flesh

Ability Score Improvement

Eldritch Invocation: Ascendant Step

Eldritch Invocation: Minions of Chaos

Eldritch Invocation: Otherworldly Leap

Eldritch Invocation: Whispers of the Grave

Fiendish Resilience

Mystic Arcanum (6th level)

Eldritch Invocation: Lifedrinker

Ability Score Improvement

Mystic Arcanum (7th level)

Hurl Through Hell

Eldritch Invocation: Chains of Carceri

Eldritch Invocation: Master of Myriad Forms

Eldritch Invocation: Visions of Distant Realms

Eldritch Invocation: Witch Sight

Mystic Arcanum (8th level)

Ability Score Improvement

Mystic Arcanum (9th level)

Ability Score Improvement

Eldritch Master

Subclasse : Fiend

The Fiend
You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
Dark One's Blessing
Level 1
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Dark One's Own Luck
Level 6
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.
Fiendish Resilience
Level 10
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Hurl Through Hell
Level 14
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can't use it again until you finish a long rest.
subclasse images

Spell List

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9